Comments on: tiling fun http://en.nicoptere.net/?p=501 giving something back to the Flash community Sun, 08 Feb 2015 13:47:19 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: nicoptere http://en.nicoptere.net/?p=501&cpage=1#comment-657 Tue, 22 Sep 2009 10:30:48 +0000 http://en.nicoptere.net/?p=501#comment-657 trust me, my bosses think they already pay me too much ^^

it ‘s far from being useable as such but thanks for your enthusiasm :)

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By: dVyper http://en.nicoptere.net/?p=501&cpage=1#comment-656 Tue, 22 Sep 2009 10:06:00 +0000 http://en.nicoptere.net/?p=501#comment-656 This is perfect as a texture-maker! Absolutely brilliant! Whoever you’re employer is, they’re not paying you enough!

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By: nicoptere http://en.nicoptere.net/?p=501&cpage=1#comment-652 Sat, 19 Sep 2009 19:54:08 +0000 http://en.nicoptere.net/?p=501#comment-652 hahaha
a video source would be quite expensive actually, there are quite many duplications bitmapDatas cloning aso which make the proces rather heavy.
concerning the stack, I’ve implemented it already ^^ (< excellent idea)
it can export a XML file re tracing the actions you do. I’ve done a parser to read this file.
I was thinking of another way that I used (successfully) in another context… later
anyway as I said, the class keeps changing so does the XML formating so I removed the ‘save Xml’ button ^^

now, storing a series of settings is a brilliant idea !
thanks :D

about the plan, actually, I was planning to lay some sort of egg in people’s brains while they sleep.
the egg would bear a clone of myself that would start growing at a given time and then take control of its host.
well, I have a couple of problems to fix before that, so I’ll keep it secret until then…
…oh shit… guess I fucked it up again.

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By: Macaca http://en.nicoptere.net/?p=501&cpage=1#comment-651 Sat, 19 Sep 2009 18:50:07 +0000 http://en.nicoptere.net/?p=501#comment-651 Cool tech with impressive result, love it. Any chance of a video as source? Would be cool if you could compose a sequence of effects and easily re-apply them to each frame.

Does your secret project include bending space-time in ActionScript? Or is it just a new approach in nuclear-fusion technology using Pixelbender?

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