Comments on: spidron http://en.nicoptere.net/?p=1095 giving something back to the Flash community Sun, 08 Feb 2015 13:47:19 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: nicoptere http://en.nicoptere.net/?p=1095&cpage=1#comment-4579 Fri, 26 Nov 2010 10:15:33 +0000 http://en.nicoptere.net/?p=1095#comment-4579 szervusz huram !
inkabb, jol vagyok. köszönöm :)
Kurva jo ez a “GeometriKus” ize, gratulalok!
sajnalom, de az mindet hogy tudok mondani magyarul ^^’

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By: daniel erdely http://en.nicoptere.net/?p=1095&cpage=1#comment-4562 Thu, 25 Nov 2010 22:44:27 +0000 http://en.nicoptere.net/?p=1095#comment-4562 Hi, I am the Hungarian who invented spidrons 31 years ago :o) How are you?

Daniel Erdély

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By: nicoptere http://en.nicoptere.net/?p=1095&cpage=1#comment-3844 Tue, 02 Nov 2010 12:45:29 +0000 http://en.nicoptere.net/?p=1095#comment-3844 unfortunately, it is :)
otherwise the noise is performed onto the input bitmapdata itself thus erasing its content.
nice try though ;)

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By: grgrdvrt http://en.nicoptere.net/?p=1095&cpage=1#comment-3833 Mon, 01 Nov 2010 23:29:57 +0000 http://en.nicoptere.net/?p=1095#comment-3833 I don’t think cloning the input is really useful in your fastGrain function

public function harderBetterFasterGrain( input:Bitmap, scale:Number = 1, alpha:Number = 1, greyscale:Boolean = false, smooth:Boolean = true ):void
{
if( scale > 1 ) scale = 1;
input.perlinNoise( 5, 5, 1, Math.random() * 0xFFFFFF, false, true, 7, greyscale );
input.bitmapData.draw( input, new Matrix( 1 / scale, 0, 0, 1 / scale ), new ColorTransform( 1,1,1, alpha ), BlendMode.OVERLAY, null, smooth );
}

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