Comments on: three point gradient http://en.nicoptere.net/?p=537 giving something back to the Flash community Sun, 08 Feb 2015 13:47:19 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: nicoptere http://en.nicoptere.net/?p=537&cpage=1#comment-1361 Fri, 12 Mar 2010 14:43:19 +0000 http://en.nicoptere.net/?p=537#comment-1361 thanks, fixed :)

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By: makc3d http://en.nicoptere.net/?p=537&cpage=1#comment-1360 Fri, 12 Mar 2010 12:56:50 +0000 http://en.nicoptere.net/?p=537#comment-1360 btw, you have broken link to http://www.petrileskinen.fi/Actionscript/ThreePointGradient/ThreePointGradientPBK.html

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By: benjamin http://en.nicoptere.net/?p=537&cpage=1#comment-775 Mon, 19 Oct 2009 15:03:27 +0000 http://en.nicoptere.net/?p=537#comment-775 “ok, the biggest interest of the method is that the algorithm can work with AS1 / FP6+ files.”
please, avoid telling future costumers you can do wonderfull things with as1 (sure we can, but if they could avoid to ask me…)

Great work, very inspiring !!!
;-)

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By: Amit Patel http://en.nicoptere.net/?p=537&cpage=1#comment-745 Tue, 13 Oct 2009 15:34:02 +0000 http://en.nicoptere.net/?p=537#comment-745 Cool! I was going to suggest BlendMode.ADD to make it order-independent (and brighter) but that’s Flash 9. Also for Flash 9, I used BitmapData.paletteMap() for gradients: http://simblob.blogspot.com/2009/03/flash-9-triangle-gradients.html

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By: nicoptere http://en.nicoptere.net/?p=537&cpage=1#comment-743 Tue, 13 Oct 2009 11:42:03 +0000 http://en.nicoptere.net/?p=537#comment-743 thanks to makc and pixelero it starts looking like an exhaustive set of solutions
I love this community :)

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By: piXelero http://en.nicoptere.net/?p=537&cpage=1#comment-718 Fri, 09 Oct 2009 19:32:06 +0000 http://en.nicoptere.net/?p=537#comment-718 Nice images !

… and in fp10 you can also take a 2×2 bitmap, run three setpixels, and map that with drawTriangles, no matrix operations …

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By: makc3d http://en.nicoptere.net/?p=537&cpage=1#comment-695 Mon, 05 Oct 2009 10:54:40 +0000 http://en.nicoptere.net/?p=537#comment-695 nice. afair in fp8+ you can take 2×2 bitmap, run three setpixels, and map that with beginBitmapFill, no need to go for fp10 shaders.

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By: nicoptere http://en.nicoptere.net/?p=537&cpage=1#comment-694 Mon, 05 Oct 2009 09:15:05 +0000 http://en.nicoptere.net/?p=537#comment-694 @all : thanks, as usual, it’s gratifying to have such positive feedbacks :)

@andreas: I haven’t mentioned your article which is a shame for that’s where I started.
I’d like to mention another sweet (yet too CPU intensive) attempt by my esteemed friend grgrdvrt: http://grgrdvrt.com/blog/15/200607038-interpolations-de-couleurs/

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By: Andreas Weber http://en.nicoptere.net/?p=537&cpage=1#comment-693 Mon, 05 Oct 2009 07:30:07 +0000 http://en.nicoptere.net/?p=537#comment-693 Very cool, especially in combination with the Delaunay triangulator!
Years ago I wrote a class for 4-point gradients:
http://www.motiondraw.com/blog/?p=52
It’s quite slow as it fills the rectangle by adding 1-pixel wide lines.

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By: felix http://en.nicoptere.net/?p=537&cpage=1#comment-692 Mon, 05 Oct 2009 05:06:53 +0000 http://en.nicoptere.net/?p=537#comment-692 sweet!

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