HIDIHO! » algorithm http://en.nicoptere.net giving something back to the Flash community Fri, 09 Aug 2013 09:18:38 +0000 en-EN hourly 1 http://wordpress.org/?v=3.8.1 “I’m not impressed at all…” http://en.nicoptere.net/?p=960 http://en.nicoptere.net/?p=960#comments Sat, 02 Oct 2010 13:35:10 +0000 http://en.nicoptere.net/?p=960 http://en.nicoptere.net/?feed=rss2&p=960 11 the mean shift filter http://en.nicoptere.net/?p=444 http://en.nicoptere.net/?p=444#comments Thu, 10 Sep 2009 18:35:21 +0000 http://en.nicoptere.net/?p=444
the mean shift algorithm lets you create smart blurs, dust removal tools and over all the (vomitive) 'watercolour' photoshop filter. ]]>
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Marching cubes algorithm: 3d isosurface and metaballs http://en.nicoptere.net/?p=84 http://en.nicoptere.net/?p=84#comments Mon, 27 Apr 2009 08:36:12 +0000 http://en.nicoptere.net/?p=84 marching cubes are used to build up 3D surfaces out of 3D scalar value fields. now available in Actionscript 3]]> http://en.nicoptere.net/?feed=rss2&p=84 3 concave shape triangulation: ear cutting algorithm http://en.nicoptere.net/?p=16 http://en.nicoptere.net/?p=16#comments Tue, 24 Feb 2009 17:52:36 +0000 http://en.nicoptere.net/?p=16
this is an algorithm to triangulate concave shapes. the result is not quite as pretty as a Delaunay triangulation but it does a nice job. ]]>
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