Comments on: Natural Cubic Spline http://en.nicoptere.net/?p=210 giving something back to the Flash community Sun, 08 Feb 2015 13:47:19 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: timknip http://en.nicoptere.net/?p=210&cpage=1#comment-3402 Sun, 05 Sep 2010 23:16:40 +0000 http://en.nicoptere.net/?p=210#comment-3402 Thanks! Just was looking into cubic this weekend http://pastebin.com/7WpGQJVa :)

]]>
By: nicoptere http://en.nicoptere.net/?p=210&cpage=1#comment-3399 Sun, 05 Sep 2010 21:01:23 +0000 http://en.nicoptere.net/?p=210#comment-3399 glad it helped :)

]]>
By: C4RL05 http://en.nicoptere.net/?p=210&cpage=1#comment-3398 Sun, 05 Sep 2010 20:54:15 +0000 http://en.nicoptere.net/?p=210#comment-3398 Thanks man! It’s so difficult to find self contained source code for splines. Always end up looking at massive libraries. Natural cubic splines look way better than Catmull-Rom.

]]>
By: HIDIHO! » Blog Archive » rich strokes http://en.nicoptere.net/?p=210&cpage=1#comment-621 Tue, 15 Sep 2009 23:29:11 +0000 http://en.nicoptere.net/?p=210#comment-621 [...] smooth curve slider is used to tune the smoothnes of the curve. As I’m using my good old Natural Cubic Spline algo to create and smooth the curves, smoothness is quite an important [...]

]]>
By: makc http://en.nicoptere.net/?p=210&cpage=1#comment-382 Thu, 30 Jul 2009 10:28:10 +0000 http://en.nicoptere.net/?p=210#comment-382 hey there,

1st, your 1st attempt could be easily changed to work in 2D by switching from Y(X) to Y(T),X(T) where T runs from, say, 1 to N (number of anchors), but imho the code is an overhead. check out Catmull-Rom sprite http://makc.coverthesky.com/FlashFX/ffx.php?id=15 and http://wonderfl.net/code/fdb2b12550fc4478cdecef041df71bb439cb2c8e

2nd, well ok, I admit it, there was some 2nd point I wanned to make, but I forgot it while typing my reply.

]]>
By: Alan Shaw http://en.nicoptere.net/?p=210&cpage=1#comment-325 Sun, 21 Jun 2009 20:09:27 +0000 http://en.nicoptere.net/?p=210#comment-325 Very nice! This is going into my geom library for sure!

]]>
By: rolf http://en.nicoptere.net/?p=210&cpage=1#comment-300 Mon, 08 Jun 2009 09:04:31 +0000 http://en.nicoptere.net/?p=210#comment-300 I’ve experimented with cubic splines some month ago and have experienced some issues… mainly because I don’t like math either ;)

I’ll definitely have a look at your solution, thanks for sharing!

]]>
By: sakri http://en.nicoptere.net/?p=210&cpage=1#comment-299 Mon, 08 Jun 2009 08:32:11 +0000 http://en.nicoptere.net/?p=210#comment-299 Quite the hunter you are :D I need to check out this code, I guess if you don’t mind I’ll harass you with a few questions later on this week. Like you said, beauty!

]]>