Comments on: concave shape triangulation: ear cutting algorithm http://en.nicoptere.net/?p=16 giving something back to the Flash community Sun, 08 Feb 2015 13:47:19 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: makc3d http://en.nicoptere.net/?p=16&cpage=1#comment-1940 Wed, 16 Jun 2010 14:07:39 +0000 http://en.nicoptere.net/?p=16#comment-1940 oh look, I have finally found where these hits are coming from :) ga was reporting URLs up to “?”.

any way, right now I think the best implementation was by someone at box2d forums where they had an option to keep convex parts not tesselated.

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By: an approach to triangulating polygons with holes | sakri rosenstrom blog http://en.nicoptere.net/?p=16&cpage=1#comment-310 Fri, 12 Jun 2009 11:09:10 +0000 http://en.nicoptere.net/?p=16#comment-310 [...] Katopz pointed me to this snippet which triangulates polygons. I’ve also seen an approach to ear cutting by [...]

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By: Controul > A quick note on line and segment intersection (as3) http://en.nicoptere.net/?p=16&cpage=1#comment-224 Sat, 09 May 2009 18:17:17 +0000 http://en.nicoptere.net/?p=16#comment-224 [...] like posting a small optimisation that accelerates the constraint checks at the end, which, as Nicolas Barradeau, pointed out, do need some [...]

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By: nicoptere http://en.nicoptere.net/?p=16&cpage=1#comment-52 Wed, 25 Feb 2009 12:55:35 +0000 http://en.nicoptere.net/?p=16#comment-52 hi,
thanks for passing by :)
I’ve added a link to the zip file, enjoy.

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By: Tarwin Stroh-Spijer http://en.nicoptere.net/?p=16&cpage=1#comment-50 Wed, 25 Feb 2009 01:17:09 +0000 http://en.nicoptere.net/?p=16#comment-50 Wow, awesome stuff. The code I put together was a Java conversion. I kind of understand the idea behind it, but my Math’s so bad I could not have written it myself, so I can’t really understand the code properly either!

So super congrads on the code. Are you releasing it?

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