giving something back to the Flash community

incremental 3D convex hull

on Aug 22nd, 2011
about: 3D, actionscript 3, geometry
feat. , , , ,

for those who don’t know, a convex hull is the tightest volume enclosing a given set of vertices so that none of them lies outside the volume. it can be useful in some cases, like when you want to perform coarse collision detection on a complex volume.
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Android – debut

on Jul 16th, 2011
about: android, geometry, graphics
feat. , , , ,

android debut cover
I’ve spent my last month learning Android, time to share.
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this one’s about treemaps aka space constrained visualization of hierarchical data.
treemap is shorter :)
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this is more of a “technical” or at least practical post.
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