for some expirement I’m working on, I want to build a RGB colorspace ( = cube ).
the hexagon is drawn using a 2*2 pixels pattern and the drawtriangles method. it is conveniently smooth. the swatches under the hexagon show the pattern stretched to a 50 * 50 square using Bitmap.smoothing = true and below a 50 * 50 square drawn using the same pattern and beginBitmapFill + drawTriangles. the results differs greatly.
I never had a chance to notice that and I needed to share it with the world ^^’
my beloved readers wrote…