the hell of a hunt…
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Natural Cubic Spline
vectorization v1
/! highly unstable experiments below! /!
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Marching cubes algorithm: 3d isosurface and metaballs
here we go for a new exciting and damn useless piece of code
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simulated annealing and TSP
using the simulated annealing algorithm to find solutions to the traveling salesman problem
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my beloved readers wrote…