HIDIHO!

giving something back to the Flash community

Natural Cubic Spline

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the hell of a hunt…
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vectorization v1

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/! highly unstable experiments below! /!
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Marching cubes algorithm: 3d isosurface and metaballs

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here we go for a new exciting and damn useless piece of code
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simulated annealing and TSP

on Apr 8th, 2009
about: actionscript 3, geometry, graphics
feat. , , , , ,

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using the simulated annealing algorithm to find solutions to the traveling salesman problem
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