HIDIHO!

giving something back to the Flash community

smooth and smoother

on Aug 23rd, 2010
about: graphics
feat. , ,

for some expirement I’m working on, I want to build a RGB colorspace ( = cube ).

the hexagon is drawn using a 2*2 pixels pattern and the drawtriangles method. it is conveniently smooth. the swatches under the hexagon show the pattern stretched to a 50 * 50 square using Bitmap.smoothing = true and below a 50 * 50 square drawn using the same pattern and beginBitmapFill + drawTriangles. the results differs greatly.

I never had a chance to notice that and I needed to share it with the world ^^’

icosahedron for pv3d

on Aug 22nd, 2010
about: 3D, geometry
feat. ,


a couple of weeks ago, somebody asked me how I would do an icosahedron in 3D, to which I answered “dunno, maybe I’d follow something that explains how to build it”, which I did thanks to that person :)
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lost in the haystack

on Aug 19th, 2010
about: text
feat. , , , ,


this one’s about Levenshtein distance and how to find a needle in a haystack. again nothing revolutionary but might be of some use.
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180 seconds of glory

on Jul 2nd, 2010
about: Uncategorized
feat. , , ,

ooooooooooooooh yeah!

I’m excited as a schoolgirl to announce that I’ll be speaking for a 180 extatic seconds during the next FOTB‘s elevator pitch.
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